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Author Topic: Some map things  (Read 310 times)
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Luna_blade
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« on: 26 April 2014, 19:50:36 »
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Perhaps just to raise to morale for the DC revival project:
I hereby present some maps that were supposed to be used for my Fanfiction/fangame.
Well concepts of those maps atleast. Um...
Everthing is made with Paint.NET (yeah I'm really promoting that program)

Also they look really messy. It's not done at all etc.

If you have any quetions be sure to ask.


* CalculatedWeyard.PNG (146.67 KB, 628x619 - viewed 3 times.)

* HydrosMap.PNG (39.45 KB, 627x618 - viewed 2 times.)

* PlannedMap.PNG (193.33 KB, 609x609 - viewed 3 times.)

* RealSizeOfWeyard.PNG (71.87 KB, 631x611 - viewed 3 times.)
77.173.1.168

Agillity/Speed in most RPG games is better then Attack/Force/power.
Spoiler for Hiden:
That is only when Defence is a linear division fuction. Example: When you strike with two daggers  (one does 120 damage the other 100) and the def makes every damage divide by 50 it does not differ from when you strike with one big sword (dealing 220 damage). When the defence is linear substraction, you want the highest damage output as possible, to maintain a low percentage of damage loss to defence.
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« Reply #1 on: 26 April 2014, 23:17:53 »
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Quote
If you have any quetions be sure to ask.
Yes, where did you get the names for Uherlia Sea, Uhterl, and Crumbling sea. (The third is probably just a label?)

Most of the official continents seem to end in a or an. (Angara, as well.)
~ http://goldensun.wikia.com/wiki/Weyard
« Last Edit: 26 April 2014, 23:22:09 by Teawater » Logged

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« Reply #2 on: 27 April 2014, 06:46:48 »
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Just made them up.
77.173.1.168

Agillity/Speed in most RPG games is better then Attack/Force/power.
Spoiler for Hiden:
That is only when Defence is a linear division fuction. Example: When you strike with two daggers  (one does 120 damage the other 100) and the def makes every damage divide by 50 it does not differ from when you strike with one big sword (dealing 220 damage). When the defence is linear substraction, you want the highest damage output as possible, to maintain a low percentage of damage loss to defence.
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« Reply #3 on: 27 April 2014, 07:23:51 »
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Mind if I give a suggestion for the name of that continent?

In real life, our Earth has the Arctic and Antarctica... So, why not name it after Tundaria?

Although, we could probably come up with other names, too... My try at picking one random: Narnia  Platinia (Made it up - Was reading here: http://goldensun.wikia.com/wiki/Angara ; And thought Ice plate, not really land? But I know up there, it may be land.)
« Last Edit: 27 April 2014, 07:25:33 by Teawater » Logged

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« Reply #4 on: 27 April 2014, 07:46:19 »
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Uhh okay. This topic was not really supposed to become a suggestion topic but okay.

Platinia is somewhat better. But not for that upper continent. It is not frozen.
And if I name Thundaria Platinia, how can I explain such a rapid change of names?
I try to forget the exact time when my story plays (because of plot holes) but it should be around 150 years before Golden Sun.
That's why I changed the names of the continents just a slight bit. And I can blame the change of the name on the changes in language Well I suppose I can completely change the name of a continent.

And yes most continents end with an "a". I mentioned somewhere before that I try to do something else.

Side note: The upper continent is the biggest plot hole. The story is something like this:
Babi goes to that continent, meets Lunpa (who originates from it). Eventually the residents from Lunpa's city move to Angara (because they know the continent will fade).
Storywise it becomes almost impossible to explain why no one in Lunpa mentions the continent or even anyone on Weyard.
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I'm encountering plot holes. I will try to fix them, but this will probably result in some kind of shitty Deus Ex Machina... Well at least the rest of the story will be good.
And that's what happening right now. Luckily I barily work on the project, otherwise I would have got a headache from all the plot holes.
77.173.1.168

Agillity/Speed in most RPG games is better then Attack/Force/power.
Spoiler for Hiden:
That is only when Defence is a linear division fuction. Example: When you strike with two daggers  (one does 120 damage the other 100) and the def makes every damage divide by 50 it does not differ from when you strike with one big sword (dealing 220 damage). When the defence is linear substraction, you want the highest damage output as possible, to maintain a low percentage of damage loss to defence.
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« Reply #5 on: 27 April 2014, 08:07:58 »
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Platinia is somewhat better. But not for that upper continent. It is not frozen.
Not that Platinia has the word frozen or ice associated with it...  Plateaus aren't necessarily frozen if you wanted something else to go by. Still though, Platinia was me just coming up with something a bit random.

Quote
Storywise it becomes almost impossible to explain why no one in Lunpa mentions the continent or even anyone on Weyard.
150 years difference gives time for people to not think so much about the upper continent? It could also be possible that a lot of people traveling from the upper continent die.. leaving only a few like Babi, Lunpa, etc. Edit: And maybe they have reasons for not telling, since telling people it's eroding might get everyone panicked?



Edit: I have a feeling changing the names a slight bit might make it look like you forgot what their names were. (Unless otherwise labeled.)
« Last Edit: 27 April 2014, 08:16:04 by Teawater » Logged

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« Reply #6 on: 27 April 2014, 08:33:22 »
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Not that Platinia has the word frozen or ice associated with it...  Plateaus aren't necessarily frozen if you wanted something else to go by. Still though, Platinia was me just coming up with something a bit random.
Yeah I know. I'll look into it some other day.
150 years difference gives time for people to not think so much about the upper continent? It could also be possible that a lot of people traveling from the upper continent die.. leaving only a few like Babi, Lunpa, etc. Edit: And maybe they have reasons for not telling, since telling people it's eroding might get everyone panicked?
I hadn't thought about that last thing...
Also 150 years, just look at anemos.. No wait, that's not comparable. Okay given 150 years is not short.
77.173.1.168

Agillity/Speed in most RPG games is better then Attack/Force/power.
Spoiler for Hiden:
That is only when Defence is a linear division fuction. Example: When you strike with two daggers  (one does 120 damage the other 100) and the def makes every damage divide by 50 it does not differ from when you strike with one big sword (dealing 220 damage). When the defence is linear substraction, you want the highest damage output as possible, to maintain a low percentage of damage loss to defence.
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« Reply #7 on: 27 April 2014, 09:42:18 »
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Hi, I know King Hydros (or maybe Piers, or Lunpa, doesn't matter) says that the continents have become smaller, but to me it doesn't really make sense. Just looking at the maps, the one given by Hydros and the actual one, you can figure out the move undergone by the continents, and I don't really see where they have shrunk. I mean, the only way for a continent to get smaller is losing some pieces of earth on its edge, thus changing shape. But it seems that they have kept the same shape...
So I suggest that we get rid of this idea that the continents once were bigger than now, and that we say that they have only moved. Plus, if you consider Lunpa's map, that is 150 year-old, it is quite similar to the actual one.
By the way, I'm working too on a prequel project that would happen 150 years ago, because it's Babi and Lunpa's time, and the time when Kraden began studying Alchemy. I thought it could make a good story.
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« Reply #8 on: 27 April 2014, 11:04:10 »
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This map really move forward our train so my story takes place in here.
I have job for others make all lighthouses in rpg.
All damages must be fixed.
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« Reply #9 on: 27 April 2014, 12:06:51 »
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(...)150 years ago, because it's Babi and Lunpa's time, and the time when Kraden began studying Alchemy. I thought it could make a good story.

Are you suggesting that Kraden is more than 150 years old?
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« Reply #10 on: 27 April 2014, 13:07:08 »
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In dd maybee but in tla no. This map can be in my option 200 years old. My story characters will be
great-grandparents of main characters and antagonists.
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« Reply #11 on: 27 April 2014, 14:05:08 »
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(...)150 years ago, because it's Babi and Lunpa's time, and the time when Kraden began studying Alchemy. I thought it could make a good story.

Are you suggesting that Kraden is more than 150 years old?
Eeer... Crap. You got a point. Babi asked Kraden to study Alchemy when he had come back from Lemuria, didn't he ? Yeah, that would make more sense.
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« Reply #12 on: 27 April 2014, 22:54:56 »
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Perhaps just to raise to morale for the DC revival project:
I hereby present some maps that were supposed to be used for my Fanfiction/fangame.
Well concepts of those maps atleast. Um...
Everthing is made with Paint.NET (yeah I'm really promoting that program)

Also they look really messy. It's not done at all etc.

If you have any quetions be sure to ask.

So what's the big idea behind these maps?  Did you make them because you needed more land space, or because you wanted to point out hidden things, or what?
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« Reply #13 on: 27 April 2014, 23:05:24 »
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It's probably just him throwing some concept ideas out there for inspiration.  Not a bad idea, IMO.  And yeah, Paint.NET is an amazing program.  It's MSPaint that you wanna avoid.
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Luna_blade
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« Reply #14 on: 28 April 2014, 07:05:49 »
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Hi, I know King Hydros (or maybe Piers, or Lunpa, doesn't matter) says that the continents have become smaller, but to me it doesn't really make sense. Just looking at the maps, the one given by Hydros and the actual one, you can figure out the move undergone by the continents, and I don't really see where they have shrunk. I mean, the only way for a continent to get smaller is losing some pieces of earth on its edge, thus changing shape. But it seems that they have kept the same shape...
So I suggest that we get rid of this idea that the continents once were bigger than now, and that we say that they have only moved. Plus, if you consider Lunpa's map, that is 150 year-old, it is quite similar to the actual one.
By the.  way, I'm working too on a prequel project that would happen 150 years ago, because it's Babi and Lunpa's time, and the time when Kraden began studying Alchemy. I thought it could make a good story
You are totally right. These are my calculations based on nothing, but we don't have much to work with.
It depends on several things, but I can blame Alchemy for not changing the shape.

I guess I forgot that the map is actually Lunpa's but I look into that.

Well, if you're working on a similar project, we might want to exchange some ideas.

Quote from: Saturos
This map really move forward our train so my story takes place in here.
I have job for others make all lighthouses in rpg.
All damages must be fixed.
You mean damage to the party or to the lighthouses (Mercury LH was pretty wrecked)?

So what's the big idea behind these maps?  Did you make them because you needed more land space, or because you wanted to point out hidden things, or what?
Well my map is just a theory. And yes I wanted more space for my map.
Pointing out hidden things? I guess you can see the upper continent as pointing out hidden things.
« Last Edit: 05 May 2014, 10:30:21 by Luna_blade, Reason: Responded to Thunder and Saturos » 77.170.230.226

Agillity/Speed in most RPG games is better then Attack/Force/power.
Spoiler for Hiden:
That is only when Defence is a linear division fuction. Example: When you strike with two daggers  (one does 120 damage the other 100) and the def makes every damage divide by 50 it does not differ from when you strike with one big sword (dealing 220 damage). When the defence is linear substraction, you want the highest damage output as possible, to maintain a low percentage of damage loss to defence.
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